I’m loving Shanna’s Gamers, which is finally out from Soft Skull. The Boston Globe mentions my article in it about vector graphics games and physics. I’ve only had time to read a few of the pieces, but here are some highlights so far:

The book kicks off with this Charles Bernstein quote: “If a typewriter could talk, it probably would have very little to say; our automatic washers are probably not hiding secret dream machines deep inside their drums. But these microchips really blow you away!”

Daniel Nester: a fascinating and slightly frightening portrait of ex-competitive gamer and tarantula rustler Todd Rogers.

Mark Lamoureux: Barthes collides with the Atari 2600. Writing on the primitive bit map graphics of the system, Lamoureux says,"The images are incomplete, standing upright only upon the crutches of context and metonymy. It is through those holes in the extremities of representation that the creatures of myth are allowed to enter."

Katie Degentesh unpacks the internalizations of late capitalism via the Atari800.

Shannon Holman: Finally, a lesbian perspective on Moon Patrol.

Ernest Hilbert: a fellow Jersey-boy gamer on golden age coin ops.

Mark Nesbitt reports from beta-tester hell.

Bill Spratch: The best walkthrough for playing George W. you going to find anywhere.

Nik Kelman walks a few MMOE miles in the shoes of a female, and learns to his irritation that “men call you ‘bossy’ when you make any kind of suggestion as to what might be the best course of action.”

At the release party this Sat at the BPC, I’m going to play some improvised music with my laptop and midi controller using sampled sound effects from the game Gravitar as the only sound sources.

No comments: